The List of Living Forgotten Realms Adventures
Core Adventures - Adapted Adventures - Special Adventures - Mini-Campaign Adventures
Adventuring Company Adventures - Quest Adventures - My Realms Adventures - Preview Adventures
Aglarond Regionals - Akanûl Regionals - Baldur's Gate Regionals - Cormyr Regionals
Dalelands Regionals - Dragon Coast Regionals - East Rift Regionals - Impiltur Regionals
Luruar Regionals - Moonshae Isles Regionals - Tymanther Regionals - Waterdeep Regionals
Adventure Rewards - Adventure Series
This page provides a brief explanation of the different types of adventure available, a listing of adventures by type (including their code, title and character levels supported), and a list of every known series that contains two or more adventures. There is also a quick guide to the rewards that can be expected at each level.
Other useful sites for information on LFR adventures include:
LFR Compendium - filter adventures by level, public vote ratings system.
Official LFR Wiki - links to author profiles.
What types of adventure are there?
- Core Adventures are set all over Faerûn, in areas not covered by one of the twelve Regions. Around twelve Core adventures are released per year, written under the supervision of the Global Admins.
- Regional Adventures are set in one of twelve specific Regions and written under the supervision of that Region's Writing Director. Each Region is expected to release four Regional adventures per year, and may release a bonus fifth Regional adventure during the year if they meet the deadlines for their first four. Regional adventures will only ever cater to the Heroic and Paragon levels of play.
- Adventuring Company Adventures are variant Core Adventures where at least four of the characters playing must all be members of the same Adventuring Company. See the RPGA Character Creation Guide for an explanation of what Adventuring Companies are and how they work. Adventuring Company Adventures can only be played at public venues.
- Mini-Campaign Adventures are a series of linked adventures with an ongoing plot, the whole mini-campaign taking about twelve rounds of play. They can be played individually by any character of an appropriate level, but for best effect you should play through the whole series in order with the same character.
- Adapted Adventures are based on published adventures, set either in the Forgotten Realms or in a generic D&D setting, which have been released by Wizards of the Coast as a commercial product - whether as a standalone adventure pack like Scepter Tower of Spellgard, in an issue of Dungeon Magazine or included in a book such as the Dungeon Master's Guide or the Forgotten Realms Campaign Guide. The LFR campaign produces guidelines and documentation to enable these adventures to be played in the same manner as a normal LFR adventure.
- Quest Adventures are only playable by characters who have completed the tasks laid out on the relevant Quest Card. An example of this is the "Zhentarim Infiltration" Player Reward Card.
- Special Adventures take various forms. There are generally two "Core Special" adventures each year, each a two round adventure having its premiere at a major convention (D&D Experience in January/February and Gen Con Indy in August) and not available for general play (outside of selected conventions) until about six months after its premier. They are written under the supervision of the RPGA Content Manager, Chris Tulach.
Other Special adventures are released for various reasons and may have only a very limited release. For example, the three "Beneath Haunted Halls" Special Adventures were only playable as part of the public "Weekend in the Realms" event from 24th to 26th October 2008.
- My Realms Adventures were first released in June 2009. They provide a template for anyone to write and run their own LFR adventure, but an adventure may only ever by run by the person who wrote it and the treasure available is generally far more limited than in a standard LFR adventure. You can read more about them here on the D&D website.
- Preview Adventures were intended to give people a taster of LFR play before the campaign launched, and used pregenerated characters that could not be kept for play in regular LFR adventures. The first two Preview adventures were run at the DDXP convention in February-March 2008, and a third was run at the Origins convention in June 2008. All three retired from play at the end of 2008.
How often are adventures released, and for how long do they remain in play?
During each quarter of the year the LFR campaign aims to release 3 Core adventures and also 1 Regional adventure from each Region, for a total of at least 15 new playable adventures per quarter. A Region which meets the deadlines for releasing its four standard adventures will be given permission to release a fifth Regional adventure that year. Thus we can expect to see 12 Core adventures and from 48 to 60 Regional adventures released each year, in addition to Adapted adventures, Special adventures and any other adventures that may be released. One of the aims of the LFR campaign is to have almost every adventure playable by anyone anywhere, regardless of when or where that adventure premieres.
All adventures remain in play for at least two years, the first ones won't retire from play until 31st December 2011.
How many of those adventures can I play with the same character, and how many will it take for them to level?
It will take approximately 25 to 30 successful adventures for a character to progress from 1st level to 11th level, so the average character will be gaining one level for every two-and-a-half to three adventures they play. If you want to play all of the adventures that are released, you'll need to have a selection of characters with which to do so. The vast majority of adventures have no restrictions regarding when, where, or by which characters they can be played, though some adventures may well provide additional benefits for certain types of character.
The different level ranges that will be available are as follows: 1-4, 4-7, 7-10, 11-14, 14-17, 17-20, 21-24, 24-27, and 27-30.
There are unlikely to be any adventures that allow characters of 10th and 11th levels or of 20th and 21st levels to adventure together, since it's felt that the jump in power of both characters and opponents at the beginnings of the Paragon and Epic levels of play make it impossible to provide a suitable challenge in a single adventure for those on both sides of the divide.
Core Adventures
Aglarond Regional Adventures
Akanûl Regional Adventures
Baldur's Gate Regional Adventures
Cormyr Regional Adventures
Dalelands Regional Adventures
| Code | Adventure title | Levels | Notes |
|---|
|
|
| DALE 1-1 | The Prospect | 1-4 | "Conspiracy of Ravens" quest start |
| DALE 1-2 | Blades for Daggerdale | 4-7 | "Byar's Seven" quest start or continuation |
| DALE 1-3 | Master and Servant | 7-10 | "Conspiracy of Ravens" quest continuation |
| DALE 1-4 | The Lady in Flames | 4-7 | "Byar's Seven" quest start or continuation, loose prequel to "Forever" (DALE2-1) |
| DALE 1-5 | Hunters' Down | 7-10 | "Byar's Seven" quest completion |
| DALE 1-6 | The Vesperin Initiative | 11-14 | "Conspiracy of Ravens" quest completion |
| DALE 1-7 | Arts | 1-4 | "Arts & Crafts" quest |
| DALE 2-1 | Forever | 4-7 | Loose sequel to "The Lady in Flames" (DALE1-4) |
| DALE 2-2 | Agony | 14-17 | "Pain & Suffering" quest completion |
Dragon Coast Regional Adventures
East Rift Regional Adventures
Impiltur Regional Adventures
Luruar Regional Adventures
Moonshae Isles Regional Adventures
Tymanther Regional Adventures
Waterdeep Regional Adventures
Mini-Campaign Adventures
Adapted Adventures
Special Adventures
Adventuring Company Adventures
| Code | Adventure title | Levels | Notes |
|---|
|
|
| ADCP 1-1 | Jungle Hunt | 1-14 | Public Play only |
| ADCP 2-1 | The Paladins' Plague | 1-17 | Convention only Battle Interactive, sequel to SPEC2-1 |
Quest Adventures
My Realms Adventures
Preview Adventures
Adventure Series
Listed in this section are every series that contains one or more sequential adventures.
Adventure Rewards
Core adventures, Regional adventures and many other adventures cover a set level range (usually four levels) and have two slightly different versions within that level range, Low Tier and High Tier. For standard adventures there is a set limit on experience award caps and treasure award caps for each tier at each range. Where an adventure does not follow this structure it will be noted under that adventure's entry on the Adventure Details page, otherwise consult the table below.
| Levels & Tier - | Experience - | Gold - | Extra - | Major Quest completion - | Found Magic Items |
|---|
|
|
| H1 (1-4) Low | 400xp | 75gp | +50gp | +125xp (=525xp) | level 1 to 8 |
| H1 (1-4) High | 560xp | 100gp | +75gp | +175xp (=735xp) | level 1 to 8 |
| H2 (4-7) Low | 640xp | 100gp | +125gp | +200xp (=840xp) | level 4 to 10 |
| H2 (4-7) High | 960xp | 150gp | +250gp | +300xp (=1260xp) | level 4 to 11 |
| H3 (7-10) Low | 1120xp | 150gp | +350gp | +350xp (=1470xp) | level 6 to 12 |
| H3 (7-10) High | 1600xp | 200gp | +500gp | +500xp (=2100xp) | level 7 to 14 |
| P1 (11-14) Low | 2240xp | 1200gp | +1300gp | +700xp (=2940xp) | level 10 to 16 |
| P1 (11-14) High | 3200xp | 2200gp | +2100gp | +1000xp (=4200xp) | level 10 to 18 |
| P2 (14-17) Low | 3840xp | 2200gp | +3300gp | +?xp (=?xp) | level 15 to 18 |
| P2 (14-17) High | 5120xp | 6000gp | +6500gp | +?xp (=?xp) | level 15 to 20 |
Core Adventures - Adapted Adventures - Special Adventures - Mini-Campaign Adventures
Adventuring Company Adventures - Quest Adventures - My Realms Adventures - Preview Adventures
Aglarond Regionals - Akanûl Regionals - Baldur's Gate Regionals - Cormyr Regionals
Dalelands Regionals - Dragon Coast Regionals - East Rift Regionals - Impiltur Regionals
Luruar Regionals - Moonshae Isles Regionals - Tymanther Regionals - Waterdeep Regionals
Adventure Rewards - Adventure Series
This page last updated: 8th February 2010
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